Converting Images to Sound
If you’ve been reading my blog or follow me on just about any social media platform, you know that I create dark ambient soundscapes as well as sci-fi and abstract art. My current album project “DarkScapes” includes an entire bonus album of tracks that are generated purely by image-to-sound synthesis software, using my original art.
As the DarkScapes release date (11/8) approaches, I thought I’d talk a bit about how some of the bonus content was created.
I blogged about this on my Society6 page a few weeks back, and am adding a version of that short post here.
My digital painting “Heart of the Beast” (available in my S6 shop) was created for one of those tracks.
I’ve been processing the 5000px image through various software programs such as MetaSynth, Photosounder, and others, across Mac & Windows, and even a couple iOS apps. There are so many variables in these apps that the same image produces a radically different sound on almost all of them, and in some cases different resolutions of the same image results in a longer or shorter music track.
As I’ve been experimenting with this, I’ve noticed certain patterns in the resulting soundscapes, and in a strange way this has helped me improve composition in my art – I’m finding that when I’m in Photoshop or one of the 3d apps working on pieces for this project, I will try off-the-wall placement of objects to manipulate the audio output.
It’s definitely a lot of fun, and I’m looking forward to making this technique a regular part of my music-making in the future.
In addition to the music tracks generated by this art, the DarkScapes Ultimate Edition includes a Desktop Wallpaper version of “Heart of the Beast” and many other pieces of original art created exclusively for the release.
Pre-order your copy of DarkScapes Volume One and join me on this dark, ambient, abstract journey.